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3D Printing and Immersive Visualization for Improved Perception of Ancient Artifacts.

, , , and . Presence Teleoperators Virtual Environ., 24 (3): 243-264 (2015)

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Computing shortest path maps with GPU shaders., and . MIG, page 97-102. ACM, (2014)The Effects of Avatars, Stereo Vision and Display Size on Reaching and Motion Reproduction., and . IEEE Trans. Vis. Comput. Graph., 22 (5): 1592-1604 (2016)Back to 2nd AD A VR on-line experience with Virtual Rome Project., , , , , , , , , and 1 other author(s). VAST, page 109-116. Eurographics Association, (2008)Immersive Virtual Human Training Systems based on Direct Demonstration.. University of California, Merced, USA, (2015)VR-Assisted Physical Rehabilitation: Adapting to the Needs of Therapists and Patients., , and . Virtual Realities, volume 8844 of Lecture Notes in Computer Science, page 147-168. Springer, (2013)Motion Parameterization and Adaptation Strategies for Virtual Therapists., , , and . IVA, volume 8637 of Lecture Notes in Computer Science, page 99-108. Springer, (2014)Virtual Rome: a FOSS approach to WEB3D., , and . Web3D, page 177-180. ACM, (2009)A framework for immersive VR and full-body avatar interaction., and . VR, page 79-80. IEEE Computer Society, (2013)Interactive Motion Modeling and Parameterization by Direct Demonstration., , and . IVA, volume 6356 of Lecture Notes in Computer Science, page 77-90. Springer, (2010)3D Printing and Immersive Visualization for Improved Perception of Ancient Artifacts., , , and . Presence Teleoperators Virtual Environ., 24 (3): 243-264 (2015)