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KINDERTIVITY: Using Interactive Surfaces to Foster Creativity in Pre-kindergarten Children., и . Interacción, стр. 14:1-14:2. ACM, (2015)MarkAirs: Around-Device Interactions with Tablets Using Fiducial Markers - An Evaluation of Precision Tasks., , , и . CHI Extended Abstracts, стр. 2474-2481. ACM, (2016)Evaluating the Usability of a Tangible-Mediated Robot for Kindergarten Children Instruction., , и . ICALT, стр. 130-132. IEEE Computer Society, (2016)From Tabletops to Multi-Tablet Environments in Educational Scenarios: A Lightweight and Inexpensive Alternative., , и . ICALT, стр. 100-101. IEEE Computer Society, (2016)Design and evaluation of a tangible-mediated robot for kindergarten instruction., , , и . Advances in Computer Entertainment, стр. 3:1-3:11. ACM, (2015)Towards Future Interactive Intelligent Systems for Animals: Study and Recognition of Embodied Interactions., , и . IUI, стр. 389-400. ACM, (2017)Airsteroids: Re-designing the Arcade Game Using MarkAirs., , , и . ITS, стр. 413-416. ACM, (2015)Augmented Tangible Surfaces to Support Cognitive Games for Ageing People., , и . ISAmI, том 376 из Advances in Intelligent Systems and Computing, стр. 263-271. Springer, (2015)Sound to your objects: a novel design approach to evaluate orangutans' interest in sound-based stimuli., , и . ACI, стр. 7:1-7:5. ACM, (2016)Exploring Augmented Reality in Multiplayer Game Design to Promote Empathy and Prosocial Behavior., , и . Interacción, стр. 10:1-10:8. ACM, (2023)