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Influence of Virtual Reality on High School Students' Conceptions of Cells.

, , , , , , , and . J. Univers. Comput. Sci., 26 (8): 929-946 (2020)

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Entering the education arcade., , , and . Computers in Entertainment, 1 (1): 17 (2003)Influence of Virtual Reality on High School Students' Conceptions of Cells., , , , , , , and . J. Univers. Comput. Sci., 26 (8): 929-946 (2020)Iterative game design in education.. Int. J. Arts Technol., 3 (1): 118-123 (2010)Iterative user and expert feedback in the design of an educational virtual reality biology game., , , , , , , and . Interact. Learn. Environ., 30 (4): 677-694 (2022)Finding Intervention Points in the Pathogenesis of Dengue Viral Infection., and . EMBC, page 5315-5321. IEEE, (2006)Mining Balanced Sequential Patterns in RTS Games., , , , and . ECAI, volume 263 of Frontiers in Artificial Intelligence and Applications, page 975-976. IOS Press, (2014)Wearable Optical E-Tattoo for Deep Neck Hemodynamic Monitoring., , , , and . CHASE, page 118-122. IEEE, (2022)Evolving boolean networks to find intervention points in dengue pathogenesis., and . GECCO, page 307-308. ACM, (2006)A Slower Speed of Light: Developing intuition about special relativity with games., , and . FDG, page 400-402. Society for the Advancement of the Science of Digital Games, (2013)Dual-Mode Chest Wearable E-Tattoo for the Mobile Detection of Cardiac Time Intervals., , , , , , , , , and 1 other author(s). CHASE, page 123-127. IEEE, (2022)