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Designing Computer-Supported Complex Systems Curricula for the Next Generation Science Standards in High School Science Classrooms., , , , , , , , , and 1 other author(s). Syst., 4 (4): 38 (2016)Making sense of models: How teachers use agent-based modeling to advance mechanistic reasoning., , and . Br. J. Educ. Technol., 50 (5): 2203-2216 (2019)Using an Adaptive Expertise Lens to Understand the Quality of Teachers' Classroom Implementation of Computer-Supported Reform Curricula in High School Science., , , , and . ICLS, International Society of the Learning Sciences, (2014)Designing to Improve Biology Understanding Complex Systems in High School Classrooms: No Simple Matter!, , , , , , , and . CSCL (1), page 580-583. International Society of the Learning Sciences, LuLu, Amazon, (2013)AR gone wild: two approaches to using augmented reality learning games in Zoos., , , , , and . ICLS (3), page 322-329. International Society of the Learning Sciences, (2008)New perspectives on learning through (game) design., , , , , , , , , and 9 other author(s). ICLS (3), page 253-257. International Society of the Learning Sciences, (2008)StarLogo TNG: science in student-programmed simulations., and . ICLS (3), page 59-60. International Society of the Learning Sciences, (2008)Tipping the Scales: Classroom Feasibility of the Radix Endeavor Game., , , and . Serious Games and Edutainment Applications, Springer, (2017)Weatherlings: a new approach to student learning using web-based mobile games., , , , , , and . FDG, page 203-208. ACM, (2010)New paths on a StarLogo adventure., , and . Comput. Graph., 26 (4): 615-622 (2002)