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A comparative study of eye tracking and hand controller for aiming tasks in virtual reality., and . ETRA, page 68:1-68:9. ACM, (2019)The Effect of Emotions and Social Behavior on Performance in a Collaborative Serious Game Between Humans and Autonomous Robots., , , and . Int. J. Soc. Robotics, 10 (1): 115-129 (2018)Evaluation of a Curriculum for Technical Artists., and . Eurographics (Education Papers), page 17-24. Eurographics Association, (2012)Screen-space perceptual rendering of human skin., , and . ACM Trans. Appl. Percept., 6 (4): 23:1-23:15 (2009)Participating Media for High-Fidelity Cultural Heritage., , , and . VAST, page 83-90. Eurographics Association, (2005)High fidelity reconstruction of the ancient Egyptian temple of Kalabsha., , and . Afrigraph, page 107-113. ACM, (2004)A Survey of Possibilities and Challenges with AR/VR/MR and Gamification Usage in Healthcare., , , and . HEALTHINF, page 733-740. SCITEPRESS, (2021)Gaze interaction in the Post-WIMP world., , , , , and . CHI Extended Abstracts, page 3195-3198. ACM, (2013)Comparison of ACR Methods for 360° Video Quality Assessment Subject to Participants' Experience with Immersive Media., , , , and . ICSPCS, page 1-10. IEEE, (2020)Evaluation of Simulator Sickness for 360° Videos on an HMD Subject to Participants' Experience with Virtual Reality., , , , and . VR Workshops, page 477-484. IEEE, (2020)