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Rapid automotive bus system synthesis based on communication requirements., , , и . International Symposium on Rapid System Prototyping, стр. 53-58. IEEE, (2011)Social Preferences of Young Professionals and the Financial Industry., , , и . Manag. Sci., 69 (7): 3905-3919 (июля 2023)How to identify e-learning trends in academic teaching: Methodological approaches and the analysis of scientific discourses., , , , и . Interact. Technol. Smart Educ., 12 (1): 31-43 (2015)Flexibilizing and Customizing Education using Inverted Classroom Model., , и . Inf. Syst. Manag., 34 (4): 378-389 (2017)"You can't Always Get What You Want": examining Employees' Preferences and Job Satisfaction in Agile Transformations., , , и . ECIS, (2023)Lernst du noch oder spielst du schon? Zum Einsatz von GameDesign-Elementen in der Hochschullehre.(Are you still Learning or Already Gaming? The Usage of Game Design Elements in University Teaching)., , , , , , , , , и . DeLFI/GMW Workshops, том 2092 из CEUR Workshop Proceedings, CEUR-WS.org, (2017)Physical Layer Extraction of FlexRay Configuration Parameters., , и . IEEE International Workshop on Rapid System Prototyping, стр. 173-180. IEEE Computer Society, (2009)Open Innovation in the Big Data Era With the MOVING Platform., , , , , , , , , и 12 other автор(ы). IEEE Multim., 25 (3): 8-21 (2018)Middle Managers, Personnel Turnover, and Performance: A Long-Term Field Experiment in a Retail Chain., , и . Manag. Sci., 68 (1): 211-229 (2022)Supporting Learning in Art History--Artificial Intelligence in Digital Humanities Education, , , , и . Workshop Gemeinschaften in Neuen Medien (GeNeMe) 2020, TUDpress, (2020)