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SerenA: A Multi-site Pervasive Agent Environment That Supports Serendipitous Discovery in Research.

, , , , , , , , , and . PAAMS, 7879, page 85-96. Springer, (2013)

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An Emergent Emotion Model for an Affective Mobile Guide with Attitude., and . Applied Artificial Intelligence, 23 (9): 835-854 (2009)Spotting Social Interaction by Using the Robot Energy Consumption., , , and . AAAI Fall Symposia, AAAI Press, (2014)Planning and Chemical Plant Operating Procedure Synthesis: A Case Study., , , , and . ECP, volume 1348 of Lecture Notes in Computer Science, page 39-51. Springer, (1997)That's My Point! Telling Stories from a Virtual Guide Perspective., , and . IVA, volume 2792 of Lecture Notes in Computer Science, page 249-253. Springer, (2003)Towards Primate-Like Synthetic Sociability., and . IVA, volume 4133 of Lecture Notes in Computer Science, page 453. Springer, (2006)AI Planning in a Chemical Plant Domain., , , and . ECAI, page 622-626. John Wiley and Sons, (1998)Experiential AI: A transdisciplinary framework for legibility and agency in AI., , , , , and . CoRR, (2023)Serious game evaluation as a meta-game., , , , , , and . Interact. Technol. Smart Educ., 10 (2): 130-146 (2013)Am I bovvered?: Fifteen years of Empathic Agents.. AAMAS, page 4. ACM, (2016)Creating adaptive affective autonomous NPCs., , , and . Auton. Agents Multi Agent Syst., 24 (2): 287-311 (2012)