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BlendScape: Enabling Unified and Personalized Video-Conferencing Environments through Generative AI.

, , , , and . CoRR, (2024)

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Immersive competence and immersive literacy: Exploring how users learn about immersive experiences., , , , , , , and . Frontiers Virtual Real., (March 2023)Generative RGB-D Face Completion for Head-Mounted Display Removal., , and . VR Workshops, page 109-116. IEEE, (2021)Extending the Open Source Social Virtual Reality Ecosystem to the Browser in Ubiq., , , , , , , , , and . Web3D, page 5:1-5:9. ACM, (2023)Reviving the Euston Arch: A Mixed Reality Approach to Cultural Heritage Tours., , , , , and . ISMAR-Adjunct, page 821-826. IEEE, (2023)DC Towards Understanding, Alleviating, and Exploiting the Effects of Asymmetry in Collaborative Mixed Reality.. VRW, page 991-992. IEEE, (2023)Exploring User Behaviour in Asymmetric Collaborative Mixed Reality., and . VRST, page 6:1-6:11. ACM, (2022)Towards Outdoor Collaborative Mixed Reality: Lessons Learnt from a Prototype System., , , , , , , , , and 2 other author(s). VRW, page 113-118. IEEE, (2023)Star Tag: a superhuman sport to promote physical activity., , , , , , , , , and . VR, page 1826-1830. IEEE, (2019)Ubiq-exp: A toolkit to build and run remote and distributed mixed reality experiments., , , , , , , , and . Frontiers Virtual Real., (2022)Ubiq-Genie: Leveraging External Frameworks for Enhanced Social VR Experiences., , , and . VRW, page 497-501. IEEE, (2023)