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BlendScape: Enabling Unified and Personalized Video-Conferencing Environments through Generative AI.

, , , , and . CoRR, (2024)

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Creating, Editing, and Sharing Complex Ubiquitous Computing Environment Configurations with CollaborationBus., and . Scalable Comput. Pract. Exp., (2010)Democratizing children's engagement with the internet of things through connectUs., , , and . UbiComp Adjunct, page 133-136. ACM, (2016)Bi-Modal Detection of Painful Reaching for Chronic Pain Rehabilitation Systems., , , , and . ICMI, page 455-458. ACM, (2014)What caused that touch?: expressive interaction with a surface through fiduciary-tagged gloves., , and . ITS, page 139-142. ACM, (2010)How Embodied Interactions Manifest Themselves During Collaborative Learning in Classroom Settings., , and . CSCL, International Society of the Learning Sciences, (2019)Inclusive Computing in Special Needs Classrooms: Designing for All., , , , , and . CHI, page 517. ACM, (2018)Mind the Gap: A SIG on Bridging the Gap in Research on Body Sensing, Body Perception and Multisensory Feedback., , , , , , and . CHI Extended Abstracts, page 1092-1095. ACM, (2016)Interaction Illustration Taxonomy: Classification of Styles and Techniques for Visually Representing Interaction Scenarios., , , and . CHI, page 188:1-188:22. ACM, (2021)ToonNote: Improving Communication in Computational Notebooks Using Interactive Data Comics., , , , and . CHI, page 727:1-727:14. ACM, (2021)Escapement: A Tool for Interactive Prototyping with Video via Sensor-Mediated Abstraction of Time., , , , , , , , , and . CHI, page 799:1-799:14. ACM, (2023)