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The Effects of Culturally Congruent Educational Technologies on Student Achievement.

, , , , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 493-502. Springer, (2013)

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The Role of Embodiment and Perspective in Direction-Giving Systems., , and . AAAI Fall Symposium: Dialog with Robots, volume FS-10-05 of AAAI Technical Report, AAAI, (2010)From Barbie to Mortal Kombat: gender and computer games, and . The MIT Press, (2000)What You Need to Know about Spontaneous Gesture, and You Need to Know It., and . FG, IEEE Computer Society, (1996)Socio-conversational systems: Three challenges at the crossroads of fields., , and . Frontiers Robotics AI, (2022)Oral tradition, aboral coordination: building rapport with embodied conversational agents.. IUI, page 2. ACM, (2005)The implications of a theory of play for the design of computer toys (panel)., , , and . SIGGRAPH, page 431-433. ACM, (1997)"I Think It Might Help If We Multiply, and Not Add": Detecting Indirectness in Conversation., , , and . IWSDS, volume 579 of Lecture Notes in Electrical Engineering, page 27-40. Springer, (2018)Embodied conversational agents: Representation and intelligence in user interface. (2001)Literacy learning by storytelling with a virtual peer., , and . CSCL, page 352-360. International Society of the Learning Sciences, (2002)A User Simulator Architecture for Socially-Aware Conversational Agents., , , and . IVA, page 133-140. ACM, (2018)