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Uses of Augmented Reality for Supporting Educational Presentations.

, , , and . ICALT, page 426-428. IEEE Computer Society, (2013)

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Solving the Inverse Kinematics in Humanoid Robots: A Neural Approach., , , and . IWANN (2), volume 2687 of Lecture Notes in Computer Science, page 177-184. Springer, (2003)Creating Interactive and Realistic Augmented Reality Experiences., , , and . Interacción, page 17. ACM, (2016)A Comparative Study of Menus in Virtual Reality Environments., , , and . ISS, page 294-299. ACM, (2017)Uses of Augmented Reality for Supporting Educational Presentations., , , and . ICALT, page 426-428. IEEE Computer Society, (2013)An Architectural Framework for Composition and Execution of Complex Learning Processes., , , and . ICALT, page 143-147. IEEE Computer Society, (2005)A Framework for the Multi-disciplinary Design of Web-Based Educational Systems., , , , and . ICALT, page 45-49. IEEE Computer Society, (2009)A Virtual Environment for Learning Aiport Emergency Management Protocols., , , and . HCI (3), volume 5612 of Lecture Notes in Computer Science, page 228-235. Springer, (2009)Using Generative AI to Support Non-Experts in the Creation of Immersive Experiences., , and . AVI, page 82:1-82:3. ACM, (2024)"Magic Flowerpot": An AR Game for Learning about Plants., , , and . CHI PLAY (Companion), page 813-819. ACM, (2019)End-User Prototyping of Cross-Reality Environments., , , and . TEI, page 173-182. ACM, (2017)