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Preliminary usability testing of ClaMApp: a classroom management app for tablets.

, and . OZCHI, page 654-656. ACM, (2016)

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Handheld Augmented Reality: Does Size Matter?, and . AUIC, volume 162 of CRPIT, page 11-20. Australian Computer Society, (2015)Text entry of physical and virtual keyboards on tablets and the user perception., and . OZCHI, page 401-405. ACM, (2016)Designing HARATIO: a novice AR authoring tool., and . OZCHI, page 175-179. ACM, (2016)Investigating touch interactions for an augmented world., and . OZCHI, volume 287 of ACM International Conference Proceeding Series, page 25-32. ACM, (2008)Evaluating 3D Sculpting Through Natural User Interfaces Across Multiple Devices., and . OZCHI (LNCS Selection), volume 8433 of Lecture Notes in Computer Science, page 3-20. Springer, (2013)Usability Testing of VLASTA: A Vocabulary Learning and Strategy Teaching App., , and . TALE, page 685-689. IEEE, (2018)Usability Testing of VLASTWA: A Vocabulary and Strategy Teaching Web App., , , and . OZCHI, page 614-621. ACM, (2020)Developing serious games for children with cerebral palsy: case study and pilot trial., , and . OZCHI, page 212-221. ACM, (2012)Using Mobile-Based Games as a Means for the Self-treatment of Depression and Anxiety in Youth., and . JCSG, volume 9894 of Lecture Notes in Computer Science, page 128-133. Springer, (2016)Comparison of gestural, touch, and mouse interaction with Fitts' law., and . OZCHI, page 119-122. ACM, (2013)