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An agile boot camp: Using a LEGO®-based active game to ground agile development principles.

, , , , , , and . FIE, page 1. IEEE Computer Society, (2011)

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Achieving broadband-based smart city services in connected communities., and . ISC2, page 1-6. IEEE, (2016)Process modelling in software environments., , , and . ISPW, page 39-42. ACM, (1988)Innovation-directed experiential learning using service blueprints., , , and . FIE, page 1406-1412. IEEE Computer Society, (2013)Recommendations for Achieving Service Levels within Large-scale Resolution Service Networks., , and . COMPUTE, page 37-46. ACM, (2015)Exploiting Data Exchange Patterns in Creating Objects for NUMA Shared Virtual Memory Systems., and . ICPP (2), page 124-131. CRC Press, (1992)Impact-Driven Regression Test Selection for Mainframe Business Systems., , , and . ENASE (Selected Papers), volume 417 of Communications in Computer and Information Science, page 203-217. Springer, (2013)A grammatical model for the top-down design of structured programs., and . FCT, page 71-83. Akademie-Verlag, Berlin, (1979)Teaching students software engineering practices for micro-teams., , , , , and . FIE, page 1. IEEE Computer Society, (2011)Cost-Effective Supervised Learning Models for Software Effort Estimation in Agile Environments., , , and . COMPSAC Workshops, page 135-140. IEEE Computer Society, (2016)978-1-4673-8845-0.Student and instructor experiences in the inverted classroom., , , and . FIE, page 1-6. IEEE Computer Society, (2012)