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Enhanced Self-Perception in Mixed Reality: Egocentric Arm Segmentation and Database with Automatic Labelling.

, , , , and . CoRR, (2020)

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Audience Meter: a Use Case of Deploying Machine Learning Algorithms over 5G Networks with MEC., , , , , and . ICCE, page 1-2. IEEE, (2020)DRoom: A Gamified Demonstration of Real Haptics Technology., , , , and . VR Workshops, page 821-822. IEEE, (2020)Natural User Interfaces for Mixed Reality: Controlling Virtual Objects with your Real Hands., , , and . VR Workshops, page 713-714. IEEE, (2020)Ecological Validity through Gamification: an Experiment with a Mixed Reality Escape Room., , , , and . AIVR, page 179-183. IEEE, (2021)Hybrid three-dimensional and support vector machine approach for automatic vehicle tracking and classification using a single camera., and . J. Electronic Imaging, 25 (3): 033021 (2016)Enhanced Self-Perception in Mixed Reality: Egocentric Arm Segmentation and Database with Automatic Labelling., , , , and . CoRR, (2020)Realistic training in VR using physical manipulation., , , , and . VR Workshops, page 109-118. IEEE, (2020)Immersive Telepresence in Remote Education., , , , , , and . MMVE@MMSys, page 21-24. ACM, (2021)The Owl: Immersive Telepresence Communication for Hybrid Conferences., , , , , , and . ISMAR Adjunct, page 451-452. IEEE, (2021)A Multi-Peer, Low Cost Immersive Communication System for Pandemic Times., , , , , , , and . VR Workshops, page 691-692. IEEE, (2021)