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Universal Interaction with Networked Home Appliances.

, and . ICDCS, page 451-452. IEEE Computer Society, (2002)

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Input Forager: a user-driven interaction adaptation approach for head worn displays., , , and . MUM, page 115-122. ACM, (2016)Pervasive Servers: A framework for creating a society of appliances.. Personal and Ubiquitous Computing, 7 (3-4): 182-188 (2003)Case Study of Middleware Infrastructure for Ambient Intelligence Environments.. Handbook of Ambient Intelligence and Smart Environments, Springer, (2010)A Vocabulary Learning Game Using a Serious-Game Approach., and . EMC/HumanCom, volume 260 of Lecture Notes in Electrical Engineering, page 13-22. Springer, (2013)An alternative approach to blockchain mining work for making blockchain technologies fit to ubiquitous and mobile computing environments., and . ICMU, page 1-4. IEEE, (2017)A Multiagent System Architecture for Quality of Service Management in Distributed Multimedia Systems., and . SMARTNET, volume 160 of IFIP Conference Proceedings, page 121-134. Kluwer, (1999)Incorporating fictionality into the real space: a case of enhanced TCG., , , and . UbiComp/ISWC Adjunct, page 37-40. ACM, (2015)Reusable integrity management services for embedded systems., , and . SOCA, page 1-8. IEEE Computer Society, (2009)VR Classroom: Enhancing Learning Experience with Virtual Class Rooms., , , and . ICMU, page 1-6. IEEE, (2018)WAR Bots: Combining Virtual and Augmented Realities for an Immersive and Enjoyable Gaming Experience., , , , and . ICEC, volume 10507 of Lecture Notes in Computer Science, page 379-382. Springer, (2017)