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Enveloping CAD models for visualization and interaction in XR applications., , , , и . Eng. Comput., 38 (1): 781-799 (2022)Non-homogeneous denoising for virtual reality in real-time path tracing rendering., , , и . Graph. Model., (октября 2023)A game loop architecture for the GPU used as a math coprocessor in real-time applications., , , , , , , и . Comput. Entertain., 6 (3): 42:1-42:19 (2008)Fluid Simulation with Two-Way Interaction Rigid Body Using a Heterogeneous GPU and CPU Environment., , , и . SBGames, IEEE Computer Society, (2010)Hierarchical PNF Networks - A Temporal Model of Events for the Representation and Dramatization of Storytelling., , , , и . SBGames, стр. 175-184. IEEE Computer Society, (2009)Space Carving with a Hand-Held Camera., , , и . SIBGRAPI, стр. 396-403. IEEE Computer Society, (2004)Parallel processing between GPU and CPU: Concepts in a game architecture., , , , , и . CGIV, стр. 115-120. IEEE Computer Society, (2007)Implementation Aspects of the 3D Wave Propagation in Semi-infinite Domains Using the Finite Difference Method on a GPU Based Cluster., , , , , , и . ICCSA (6), том 8584 из Lecture Notes in Computer Science, стр. 426-439. Springer, (2014)Error measures in greedy insertion simplification methods., , и . SIBGRAPI, стр. 78-85. IEEE, (1998)Curve and surface fitting by implicit polynomials: Optimum degree finding and heuristic refinement., , , и . Comput. Graph., (2017)