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Multi-view wide baseline depth estimation robust to sparse input sampling.

, , , and . 3DTV-Conference, page 1-4. IEEE, (2016)

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Introduction to the Special Issue on MPEG-4's Animation Framework eXtension (AFX)., , , and . IEEE Trans. Circuits Syst. Video Techn., 14 (7): 926-927 (2004)Pareto based optimization of multi-resolution geometry for real time rendering., , , and . Web3D, page 19-27. ACM, (2005)Spatial locality trade-offs of wavelet-based applications in dynamic execution environments., , , , and . ICASSP, page 1461-1464. IEEE, (2008)A QoS Framework for Interactive 3D Applications., , , , and . WSCG, page 317-324. (2002)MESHGRID-a compact, multiscalable and animation-friendly surface representation., , , , , , and . IEEE Trans. Circuits Syst. Video Techn., 14 (7): 950-966 (2004)Robust low complexity feature tracking., , , , and . ICIP, page 829-832. IEEE, (2010)Tele-Robotics VR with Holographic Vision in Immersive Video., , , , , , and . IXR@MM, page 61-68. ACM, (2022)A framework for mapping scalable networked applications on run-time reconfigurable platforms., , , , , and . ICME, page 469-472. IEEE Computer Society, (2003)Light Field Rendering for non-Lambertian Objects., , , and . SD&A, page 1-8. Society for Imaging Science and Technology, (2021)Depth Image-Based Rendering of Non-Lambertian Content in MPEG Immersive Video., , , , , and . IC3D, page 1-6. IEEE, (2021)