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Civic engagement meets pervasive gaming: towards long-term mobile participation.

, , , , and . CHI Extended Abstracts, page 1483-1488. ACM, (2014)

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Social interaction and reflection for behaviour change., , , and . Personal and Ubiquitous Computing, 18 (7): 1667-1676 (2014)Duography in the Classroom: Creative Engagement with Two-sided Mobile Phone Photography., , , and . IJMHCI, 6 (3): 51-67 (2014)Situated and mobile displays for reflection on shopping and nutritional choices., , and . Personal and Ubiquitous Computing, 18 (7): 1721-1735 (2014)Of unkempt hair, dirty shirts and smiling faces: capturing behind the mobile camera., , and . NordiCHI, page 298-307. ACM, (2012)Invisible Work: An Ambient System for Awareness and Reflection of Household Tasks., , and . PERSUASIVE, volume 7822 of Lecture Notes in Computer Science, page 180-191. Springer, (2013)Surrounded by ambient persuasion., , , and . CHI Extended Abstracts, page 3989-3992. ACM, (2008)MAESTRO: orchestrating user behavior driven and context triggered experience sampling., , and . MB, page 29:1-29:4. ACM, (2010)An Activist Lens for Sustainability: From Changing Individuals to Changing the Environment., , and . PERSUASIVE, volume 7822 of Lecture Notes in Computer Science, page 63-68. Springer, (2013)Making Sense of Rich Data Collections on Mobile Devices., , and . ECCE, page 30: 1-30: 8. ACM, (2014)Through two different lenses: a tool for new perspectives into context., , and . OZCHI, page 170-179. ACM, (2012)