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A Comparative Study between Automated and Human Evaluation of Sensory-Motor Skills in Interactive 3D Virtual Environments.

, , , and . SVR, page 297-306. IEEE Computer Society, (2014)

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Immersive Virtual Environments in Corporate Education and Training., , , , , , and . AMCIS, Association for Information Systems, (2018)Mutual occlusion between real and virtual elements in Augmented Reality based on fiducial markers., , , , and . WACV, page 49-54. IEEE Computer Society, (2012)Virtual Reality-Based System for Training in Dental Anesthesia., , and . HCI (17), volume 8526 of Lecture Notes in Computer Science, page 267-276. Springer, (2014)Haptic interaction objective evaluation in needle insertion task simulation., , , , and . SAC, page 149-154. ACM, (2016)Statistical methods in the evaluation of sensory-motor skills acquisition in 3D interactive virtual environments., , , , and . SAC, page 223-228. ACM, (2014)Fusion4D: 4D Unencumbered Direct Manipulation and Visualization., , , , and . SVR, page 134-141. IEEE Computer Society, (2013)Automatic performance assessment in Virtual Reality medical simulators: A model based on procedure trajectories and machine learning., , and . Expert Syst. Appl., 238 (Part F): 122201 (March 2024)Comparison of machine learning algorithms for automatic assessment of performance in a virtual reality dental simulator., , and . SVR, page 14-23. ACM, (2021)Bilayer Segmentation Augmented with Future Evidence., , and . ICCSA (2), volume 7334 of Lecture Notes in Computer Science, page 699-711. Springer, (2012)Objective assessment of video segmentation quality for augmented reality., , , and . ICME, page 1-6. IEEE Computer Society, (2013)