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Data Management for Multimodal Rehabilitation Games., , , , , and . DEXA Workshops, page 137-141. IEEE Computer Society, (2010)The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb Training., , , , and . ICEC, volume 7522 of Lecture Notes in Computer Science, page 476-479. Springer, (2012)ICOME: An Immersive Collaborative 3D Object Modelling Environment., , , , and . Virtual Real., 4 (2): 129-138 (1999)Integrating Serious Games and Tangible Objects for Functional Handgrip Training: A User Study of Handly in Persons with Multiple Sclerosis., , , , and . Conference on Designing Interactive Systems, page 924-935. ACM, (2016)HeatMeUp: A 3DUI serious game to explore collaborative wayfinding., , , , , , and . 3DUI, page 177-178. IEEE Computer Society, (2012)Liftacube: a prototype for pervasive rehabilitation in a residential setting., , , , and . PETRA, page 19:1-19:8. ACM, (2013)Multisensory interaction metaphors with haptics and proprioception in virtual environments., , , , and . NordiCHI, page 189-197. ACM, (2004)Using the Non-Dominant Hand for Selection in 3D., , , and . 3DUI, page 53-58. IEEE Computer Society, (2006)Watering the flowers: virtual haptic environments for training of forearm rotation in persons with central nervous deficits., , , , , , and . PETRA, page 23. ACM, (2011)Uniform interaction for immersive and non-immersive 3D object modelling., , , and . HCI (2), page 1080-1084. Lawrence Erlbaum, (1999)