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An enhanced concept map approach to improving children's storytelling ability., , , , и . Comput. Educ., 56 (3): 873-884 (2011)Game Factors and Game-Based Learning Design Model., и . Int. J. Comput. Games Technol., (2015)Approaching M-learning with the Application of Instructional Pervasive Game., и . WMUTE, стр. 254-258. IEEE Computer Society, (2012)The influence of collaboration styles to children's cognitive performance in digital problem-solving game "William Adventure": A comparative case study., , , , и . Comput. Educ., 55 (3): 982-993 (2010)The Integration of Concept Mapping in a Dynamic Assessment Model for Teaching and Learning Accounting., , и . J. Educ. Technol. Soc., 17 (1): 141-153 (2014)An Inquiry-based Mobile Learning Approach to Enhancing Social Science Learning Effectiveness., , и . J. Educ. Technol. Soc., 13 (4): 50-62 (2010)Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan., , , , , , , , , и 5 other автор(ы). Res. Pract. Technol. Enhanc. Learn., (2023)Emotion Labyrinth: Learning to Rationalize Emotions through 3D Game Environment., , и . IIAI-AAI, стр. 153-158. IEEE Computer Society, (2012)Designing a Role-Play Game for Learning Taiwan History and Geography., , , и . DIGITEL, стр. 54-60. IEEE, (2010)Game-Based Career Guidance Systems Design Concept., и . DIGITEL, стр. 187-191. IEEE, (2012)