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A Model to Assist Pedagogical Scenario Building Process in cMOOCs.

, , , and . ICALT, page 5-7. IEEE Computer Society, (2017)

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Interactions et communications contextuelles dans les environnements informatiques pour l'apprentissage humain. (Contextual Interactions and Communications in Computer-Based Learning Environments).. (2010)Éléments pour la conception de Jeux Éducatifs sur Mobile., , and . CoRR, (2018)An Approach to Automatic Analysis of Learners' Social Behavior During Computer-Mediated Synchronous Conversations., and . Intelligent Tutoring Systems, volume 2363 of Lecture Notes in Computer Science, page 630-640. Springer, (2002)Favouring reflexivity in technology-enhanced learning systems: towards smart uses of traces., , and . Interact. Learn. Environ., 24 (7): 1389-1407 (2016)A Model and Tool to Support Pedagogical Scenario Building for Connectivist MOOC., , , and . Technol. Knowl. Learn., 25 (4): 899-927 (2020)Social recommender approach for technology-enhanced learning., , , , and . Int. J. Learn. Technol., 13 (1): 61-89 (2018)Evaluating Learning Games during their Conception., , and . CoRR, (2014)TrAVis to enhance online tutoring and learning activities: Real-time visualization of students tracking data., , and . Interact. Technol. Smart Educ., 8 (1): 52-69 (2011)Conceptions et usages des plates-formes de formation, Revue Sciences et Technologies de l'Information et de la Communication pour l'Éducation et la Formation, and . CoRR, (2007)Design of a Component-Based Mobile Learning Game Authoring Tool., , , and . GALA, volume 10653 of Lecture Notes in Computer Science, page 208-217. Springer, (2017)