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Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media.

, , , , , and . ICEC, volume 9353 of Lecture Notes in Computer Science, page 560-565. Springer, (2015)

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Are We Game? A Study Of The Social Factors And Motivations Behind Video Gaming Amongst Female Undergraduates., and . Int. J. Intell. Games Simul., 6 (1): 54-62 (2010)Using Indie Games to Inform Serious Mental Health Games Design., , and . JCSG, volume 12945 of Lecture Notes in Computer Science, page 153-166. Springer, (2021)A Review of Indie Games for Serious Mental Health Game Design., , and . JCSG, volume 12945 of Lecture Notes in Computer Science, page 138-152. Springer, (2021)Articulation of Spatial Information: 3D Shapes., and . Visual Representations and Interpretations, Springer, (1999)Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media., , , , , and . ICEC, volume 9353 of Lecture Notes in Computer Science, page 560-565. Springer, (2015)Water Bodies: VR Interactive Narrative and Gameplay for Social Impact., , , , , , and . VRCAI, page 71:1-71:2. ACM, (2019)Between Game Mechanics and Immersive Storytelling: Design Using an Extended Activity Theory Framework., , and . JCSG, volume 12945 of Lecture Notes in Computer Science, page 113-128. Springer, (2021)Film informing design for contemplative gameplay., , , , , and . Sandbox@SIGGRAPH, page 99-106. ACM, (2008)