Author of the publication

Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media.

, , , , , and . ICEC, volume 9353 of Lecture Notes in Computer Science, page 560-565. Springer, (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

The Use of Serious Games in the Education of Engineers., , and . APMS (1), volume 397 of IFIP Advances in Information and Communication Technology, page 622-629. Springer, (2012)Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contexts., , and . ICEC, volume 9926 of Lecture Notes in Computer Science, page 3-14. Springer, (2016)Bridging Educational and Working Environments Through Pervasive Approaches., , , and . JCSG, volume 10622 of Lecture Notes in Computer Science, page 296-307. Springer, (2017)Exploring Pervasive Entertainment Games to Construct Learning Paths., , and . ICEC, volume 10507 of Lecture Notes in Computer Science, page 196-201. Springer, (2017)Development of a framework and an online tool for measuring the innovation capabilities among small companies in the logistics and transport industry., , , , and . ICE/ITMC, page 1-9. IEEE, (2016)Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media., , , , , and . ICEC, volume 9353 of Lecture Notes in Computer Science, page 560-565. Springer, (2015)SGDA2012., , , and . ICEC, volume 7522 of Lecture Notes in Computer Science, page 494-495. Springer, (2012)Improving the Understanding of Supply Chain Interaction Through the Application of Business Games., , and . LDIC, page 533-542. Springer, (2014)