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Understanding users' perceived needs and concerns toward mobile application integration in primary science education in Korea., , и . IJMLO, 9 (4): 315-333 (2015)Examining the Roles of Blended Learning Approaches in Computer-Supported Collaborative Learning (CSCL) Environments: A Delphi Study., и . J. Educ. Technol. Soc., 13 (3): 189-200 (2010)IDC theory: habit and the habit loop., , , , , , , , , и 2 other автор(ы). Research and Practice in Technology Enhanced Learning, 15 (1): 10 (2020)Instructional methods for CSCL: review of case studies., и . CSCL, стр. 607-616. International Society of the Learning Sciences, (2005)Students' Capacity for Autonomous Learning in an Unstructured Learning Space on a Mobile Learning Trail., и . CSCL (2), стр. 169-172. International Society of the Learning Sciences, LuLu, Amazon, (2013)How Learners Employ Semiotic Resources for Collaborative Meaning-Making in Outdoor Mobile Learning., и . CSCL, International Society of the Learning Sciences, (2015)A Three-level Evaluation Framework For a Systematic Review of Contextual Mobile Learning., и . mLearn, том 955 из CEUR Workshop Proceedings, стр. 164-171. CEUR-WS.org, (2012)Complex systems and learning: empirical research, issues, and "seeing" scientific knowledge with new eyes., , , , , , , и . ICLS (3), стр. 266-273. International Society of the Learning Sciences, (2008)Gamified Digital Math Lessons for Lower Primary School Students., , , и . IIAI-AAI, стр. 691-694. IEEE Computer Society, (2017)Towards Designing a Mobile Social Learning Application with Meaningful Gamification Strategies., , , , , , , и . ICALT, стр. 170-174. IEEE Computer Society, (2015)