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A Framework and Call to Action for the Future Development of EMG-Based Input in HCI., , and . CHI, page 145:1-145:23. ACM, (2023)Game-Based Myoelectric Training., , and . CHI PLAY (Companion), page 299-306. ACM, (2016)The uncomfortable workshop: exploring discomfort design for wellbeing and sustainability., , , and . UbiComp/ISWC Adjunct, page 1083-1086. ACM, (2019)Mechanics of Camera Work in Mobile Video Collaboration., , , , and . CHI, page 957-966. ACM, (2015)Why Players use Pings and Annotations in Dota 2., , and . CHI, page 1978-2018. ACM, (2017)Applying the Agent Metaphor to Learning Content Management Systems and Learning Object Repositories., , , and . Intelligent Tutoring Systems, volume 4053 of Lecture Notes in Computer Science, page 808-810. Springer, (2006)(The Lack of) Privacy Concerns with Sharing Web Activity at Work and the Implications for Collaborative Search., and . CHIIR, page 43-52. ACM, (2016)Elevating Communication, Collaboration, and Shared Experiences in Mobile Video through Drones., , , , , , , and . Conference on Designing Interactive Systems, page 1123-1135. ACM, (2016)Leveraging the Social Semantic Web in Intelligent Tutoring Systems, , , , and . ITS'08: Proc. 9th Int'l Conf. on Intelligent Tutoring Systems, volume 5091 of LNCS, page 563--572. Montreal, Canada, Springer, (2008)Physio@Home: Exploring Visual Guidance and Feedback Techniques for Physiotherapy Exercises., , , , and . CHI, page 4123-4132. ACM, (2015)