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ec(h)o: situated play in a tangible and audio museum guide., and . Conference on Designing Interactive Systems, page 281-290. ACM, (2006)socio-ec(h)o: Ambient Intelligence and Gameplay., , , , , , and . DiGRA Conference, (2005)Digital repository interoperability: design, implementation and deployment of the ecl protocol and connecting middleware., , and . WWW (Alternate Track Papers & Posters), page 376-377. ACM, (2004)eduSource: Interoperable Network of Learning Object Repositories., and . WWW (Posters), (2003)A process mining approach to linking the study of aptitude and event facets of self-regulated learning., , and . LAK, page 265-269. ACM, (2015)Value-Added Metatagging: Ontology and Rule Based Methods for Smarter Metadata., and . RuleML, volume 2876 of Lecture Notes in Computer Science, page 65-80. Springer, (2003)Automated planning for feature model configuration based on functional and non-functional requirements., , , , and . SPLC (1), page 56-65. ACM, (2012)LOCO-Analyst: A Tool for Raising Teachers' Awareness in Online Learning Environments., , , , and . EC-TEL, volume 4753 of Lecture Notes in Computer Science, page 112-126. Springer, (2007)Learning Analytics for Networked Learning Models., , and . J. Learn. Anal., 1 (3): 191-194 (November 2014)An ambient intelligence platform for physical play., , , and . ACM Multimedia, page 764-773. ACM, (2005)