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Toward Truly Immersive Holographic-Type Communication: Challenges and Solutions., , , , и . IEEE Commun. Mag., 58 (1): 93-99 (2020)Demonstrator for Experimental Evaluation of Large-Scale Distributed SDN Deployments., , , , и . NoF, стр. 1-3. IEEE, (2021)Streaming 8K Video over Millimeter Wave Networks: An Experimental Demonstrator., , , , , , и . NoF, стр. 1-3. IEEE, (2022)A Haptic-enabled, Distributed and Networked Immersive System for Multi-User Collaborative Virtual Reality., , , , и . IXR@MM, стр. 11-19. ACM, (2023)Efficient Orchestration of Service Chains in Fog Computing for Immersive Media., , , , , и . CNSM, стр. 139-145. IEEE, (2021)Redundancy Reduction in Wireless Sensor Networks via Centrality Metrics., , и . ICDM Workshops, стр. 501-507. IEEE Computer Society, (2015)Effects of Adaptive Streaming Optimizations on the Perception of 360° Virtual Reality Video., , , , и . ITC (1), стр. 89-92. IEEE, (2018)Enhancing Virtual Reality Stress Relief with Haptics: The Virtual Rage Room Use Case., , , , и . QoMEX, стр. 246-249. IEEE, (2024)IXR '23: 2nd International Workshop on Interactive eXtended Reality., , , и . ACM Multimedia, стр. 9728-9730. ACM, (2023)Online Contrastive Divergence with Generative Replay: Experience Replay without Storing Data., , , , и . CoRR, (2016)