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Adding Physical Like Reaction Effects to Skeleton-Based Animations Using Controllable Pendulums.

, , , , and . Trans. Edutainment, (2011)

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A novel database of Children's Spontaneous Facial Expressions (LIRIS-CSE)., , , and . CoRR, (2018)Generic Body Expression Recognition Based on Synthesis of Realistic Neutral Motion., , , , and . IEEE Access, (2020)Shape From Silhouette: Towards a Solution for Partial Visibility Problem., , and . Eurographics (Short Presentations), page 13-16. Eurographics Association, (2006)Real-time gait control for partially immersed bipeds., , and . MIG, page 177-182. ACM, (2015)Facial expression recognition using entropy and brightness features., , , and . ISDA, page 737-742. IEEE, (2011)Pain detection through shape and appearance features., , , and . ICME, page 1-6. IEEE Computer Society, (2013)Generic Spine Model with Simple Physics for Life-Like Quadrupeds and Reptiles., , , , and . VRIPHYS, page 97-106. Eurographics Association, (2012)Topological and geometrical cooperation-based method for stereo matching.. Three-Dimensional Image Capture and Applications, volume 4298 of SPIE Proceedings, page 135-142. SPIE, (2001)Real-Time and Markerless 3D Human Motion Capture Using Multiple Views., , and . Workshop on Human Motion, volume 4814 of Lecture Notes in Computer Science, page 88-103. Springer, (2007)Optimizations for predictive-corrective particle-based fluid simulation on GPU., , and . Vis. Comput., 39 (3): 983-995 (March 2023)