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Adding Physical Like Reaction Effects to Skeleton-Based Animations Using Controllable Pendulums.

, , , , and . Trans. Edutainment, (2011)

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Analyse, reconnaissance et synthèse d'expressions et de styles dans les mouvements. (Analysis, recognition and synthesis of expressions and styles in movements).. (2023)Learning-based pose edition for efficient and interactive design., , and . CoRR, (2021)Saliency-based framework for facial expression recognition., , , and . Frontiers Comput. Sci., 13 (1): 183-198 (2019)Emotion Expression in Human Body Posture and Movement: A Survey on Intelligible Motion Factors, Quantification and Validation., , , , and . IEEE Trans. Affect. Comput., 14 (4): 2697-2721 (October 2023)Procedural locomotion of multilegged characters in dynamic environments., , , , and . Comput. Animat. Virtual Worlds, 24 (1): 3-15 (2013)Pose Metrics: a New Paradigm for Character Motion Edition., , and . CoRR, (2023)Exploring human visual system: Study to aid the development of automatic facial expression recognition framework., , , and . CVPR Workshops, page 49-54. IEEE Computer Society, (2012)User-Guided Shape from Shading to Reconstruct Fine Details from a Single Photograph., , and . ACCV (1), volume 4843 of Lecture Notes in Computer Science, page 738-747. Springer, (2007)Body expression recognition from animated 3D skeleton., , , and . IC3D, page 1-7. IEEE, (2016)Multiscale Shaders for the Efficient Realistic Rendering of Pine-Trees., and . Graphics Interface, page 137-144. Canadian Human-Computer Communications Society, (2000)