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Adaptive Motion Gaming AI for Health Promotion., , , , и . AAAI Spring Symposia, AAAI Press, (2017)Asynchronously evolving solutions with excessively different evaluation time by reference-based evaluation., и . GECCO, стр. 911-918. ACM, (2014)Investigating the influence of survival selection and fitness estimation method in genotype-based surrogate-assisted genetic programming., , и . Artif. Life Robotics, 28 (1): 181-191 (февраля 2023)Proposal of Surrogate Model for Genetic Programming Based on Program Structure Similarity., , и . SICE, стр. 808-813. IEEE, (2020)Towards adaptive motion gaming AI with player's behavior modeling for health promotion., , , и . GCCE, стр. 1-2. IEEE, (2017)Utilizing Multiple Agents for Decision Making in a Fighting Game., , , и . GCCE, стр. 594-595. IEEE, (2018)Efficient implementation of breadth first search for general video game playing., , , , и . GCCE, стр. 1-2. IEEE, (2016)Application of Monte-Carlo tree search in a fighting game AI., , , , , и . GCCE, стр. 1-2. IEEE, (2016)Investigating Kinect-based fighting game AIs that encourage their players to use various skills., , , , , и . GCCE, стр. 334-335. IEEE, (2015)Crowding distance based promising solution selection in surrogate assisted asynchronous multi-objective evolutionary algorithm., , и . GECCO (Companion), стр. 253-254. ACM, (2018)