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An Analysis of Peer Presence Social Group Dynamics to Enhance Player Engagement in Multiplayer Games., , , and . CoG, page 1-8. IEEE, (2019)Analysis of Haptic Feedback and its Influences in Virtual Reality Learning Environments., , , , and . iLRN, page 171-177. IEEE, (2020)Scalebridge: Design and Evaluation of Adaptive Difficulty Proportional Reasoning Game for Children., , , and . VS-GAMES, page 1-4. IEEE, (2019)Immersively Learning Object Oriented Programming Concepts With sCool., , , and . iLRN, page 124-131. IEEE, (2020)Real-Time Ray Tracing with Spherically Projected Object Data., , , and . ISVC (1), volume 11844 of Lecture Notes in Computer Science, page 114-126. Springer, (2019)An Open Framework for Infinite Walking With Saccadic Redirection., , , and . VRST, page 41:1-41:2. ACM, (2020)Hamlet: directing virtual actors in computational live theater., , and . VRST, page 93:1-93:2. ACM, (2018)Immersive Furnishing - Randomized Big Five Personality Traits Based Interior Layouts., , and . VRST, page 79:1-79:2. ACM, (2021)Real-Time Prediction-Driven Dynamics Simulation to Mitigate Frame Time Variation., and . SIGGRAPH ASIA Posters, page 30:1-30:2. ACM, (2021)A Quantitative Analysis of Redirected Walking in Virtual Reality Using Saccadic Eye Movements., , , , and . ISVC (2), volume 13599 of Lecture Notes in Computer Science, page 205-216. Springer, (2022)