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A Comparative Study of Hand Gesture Recognition Devices in the Context of Game Design.

, , , and . ISS, page 397-402. ACM, (2019)

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A Taxonomy for Selecting Wearable Input Devices for Mixed Reality., , , , and . ISS, page 403-408. ACM, (2019)Practical Insights into the Design of Future Disaster Response Training Simulations., , , , , , and . ISCRAM, ISCRAM Association, (2018)A Comparative Study of Hand-Gesture Recognition Devices for Games., , , , and . HCI (2), volume 12182 of Lecture Notes in Computer Science, page 57-76. Springer, (2020)Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games., , , , , and . CHI, page 314. ACM, (2018)An Architecture for Simulating Drones in Mixed Reality Games to Explore Future Search and Rescue Scenarios., , , , , , , and . ISCRAM, ISCRAM Association, (2018)A Comparative Study of Hand Gesture Recognition Devices in the Context of Game Design., , , and . ISS, page 397-402. ACM, (2019)The Maze: Enabling Collaborative Planning in Games Through Annotation Interfaces., , , and . CHI PLAY (Companion), page 615-620. ACM, (2017)Developing Future Wearable Interfaces for Human-Drone Teams through a Virtual Drone Search Game., , , , , , , , , and . Int. J. Hum. Comput. Stud., (2021)A Framework of Input Devices to Support Designing Composite Wearable Computers., , , , , and . HCI (2), volume 12182 of Lecture Notes in Computer Science, page 401-427. Springer, (2020)