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The Maze: Enabling Collaborative Planning in Games Through Annotation Interfaces.

, , , and . CHI PLAY (Companion), page 615-620. ACM, (2017)

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A Comparative Study of Hand Gesture Recognition Devices in the Context of Game Design., , , and . ISS, page 397-402. ACM, (2019)A Comparative Study of Hand-Gesture Recognition Devices for Games., , , , and . HCI (2), volume 12182 of Lecture Notes in Computer Science, page 57-76. Springer, (2020)An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices., , , , and . CHI, page 146:1-146:20. ACM, (2021)Playing at Planning: Game Design Patterns from Disaster Response Practice., , and . CHI PLAY, page 362-375. ACM, (2016)A Taxonomy for Selecting Wearable Input Devices for Mixed Reality., , , , and . ISS, page 403-408. ACM, (2019)Practical Insights into the Design of Future Disaster Response Training Simulations., , , , , , and . ISCRAM, ISCRAM Association, (2018)Mapping in the Wild: Toward Designing to Train Search & Rescue Planning., , , and . CSCW Companion, page 137-140. ACM, (2018)Collaborative Mixed Reality Games., , , , and . CSCW Companion, page 447-454. ACM, (2018)Designing Future Disaster Response Team Wearables from a Grounding in Practice., , , , and . APAScience, page 1:1-1:6. ACM, (2018)An interdisciplinary venue sponsored by the American Psychological Association (APA) in cooperation with the Association for Computing Machinery's Special Interest Group in Computer-Human Interaction, the Association for the Advancement of Artificial Intelligence, and the Human Factors and Ergonomics Society..The Maze: Enabling Collaborative Planning in Games Through Annotation Interfaces., , , and . CHI PLAY (Companion), page 615-620. ACM, (2017)