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Evolvable agents, a fine grained approach for distributed evolutionary computing: walking towards the peer-to-peer computing frontiers., , , and . Soft Comput., 12 (12): 1145-1156 (2008)hCHAC-4, an ACO Algorithm for Solving the Four-Criteria Military Path-finding Problem., , , , , , , and . NICSO, volume 129 of Studies in Computational Intelligence, Springer, (2007)Who is the best connected EC researcher?, and . GECCO, page 1526. ACM, (2007)hCHAC: A family of MOACO algorithms for the resolution of the bi-criteria military unit pathfinding problem., , , and . Comput. Oper. Res., 40 (6): 1524-1551 (2013)A Hybrid Fuzzy Genetic Algorithm for an Adaptive Traffic Signal System., , , and . Adv. Fuzzy Syst., (2015)Statistical analysis of the parameters of a neuro-genetic algorithm., , , , and . IEEE Trans. Neural Networks, 13 (6): 1374-1394 (2002)Exploring population structures for locally concurrent and massively parallel Evolutionary Algorithms., , , and . IEEE Congress on Evolutionary Computation, page 2605-2612. IEEE, (2008)P2P Evolutionary Algorithms: A Suitable Approach for Tackling Large Instances in Hard Optimization Problems., , , , , and . Euro-Par, volume 5168 of Lecture Notes in Computer Science, page 622-631. Springer, (2008)Evolving XSLT Stylesheets for Document Transformation., , , , and . PPSN, volume 5199 of Lecture Notes in Computer Science, page 1021-1030. Springer, (2008)Genetic evolution of fuzzy finite state machines to control bots in a first-person shooter game., , , , and . GECCO, page 829-830. ACM, (2010)