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Другие публикации лиц с тем же именем

360-Degree Photo-realistic VR Conferencing., , , и . VR, стр. 946-947. IEEE, (2019)The Optimiser: monitoring and improving switching delays in video conferencing., , , , и . MoVid@MMSys, стр. 1:1-1:6. ACM, (2014)Towards a multiscale QoE assessment of mediated social communication., , , , и . Qual. User Exp., (2022)Quality of Experience in Telemeetings and Videoconferencing: A Comprehensive Survey., , , , , , , , , и 1 other автор(ы). IEEE Access, (2022)Immersive Experiences and XR: A Game Engine or Multimedia Streaming Problem?, , , , и . CoRR, (2022)Virtual visits: life-size immersive communication., , и . MMSys, стр. 310-314. ACM, (2022)A QoE study of different stream and layout configurations in video conferencing under limited network conditions., , и . QoMEX, стр. 1-6. IEEE, (2015)VP9 bitstream-based Tiled Multipoint Control Unit: Scaling simultaneous RGBD user streams in an immersive 3D communication system., , , , и . MMSys, стр. 23-33. ACM, (2024)Holistic Quality Assessment of Mediated Immersive Multisensory Social Communication., , , , , и . EuroVR, том 12499 из Lecture Notes in Computer Science, стр. 209-215. Springer, (2020)DC Multi-user (Social) Virtual Reality Commnunication.. VR, стр. 1359-1360. IEEE, (2019)