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A Design Framework for Adaptive Gamification Applications., , , и . HICSS, стр. 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2018)Building the social graph of the History of European Integration: A pipeline for the Integration of Human and Machine Computation., , , , , , , , , и 5 other автор(ы). DH, Alliance of Digital Humanities Organizations (ADHO), (2014)The History of Europe App - A pipeline for Humanist-Machine Interaction in the Digital Humanities., , , , , , , , , и 5 other автор(ы). DHd, (2014)Integrating Real and Digital Games with Data Analytics for Water Consumption Behavioral Change: A Demo., , , , , , и . UCC, стр. 408-409. IEEE Computer Society, (2015)HistoGraph - A Visualization Tool for Collaborative Analysis of Networks from Historical Social Multimedia Collections., , , , , , , , и . IV, стр. 241-250. IEEE Computer Society, (2014)eCOpenhagen: Smart Tangible City Map.. MuC (Workshopband), стр. 497-500. Oldenbourg Verlag, (2012)Building the Social Graph of the History of European Integration - A Pipeline for Humanist-Machine Interaction in the Digital Humanities., , , , , , , , , и 5 other автор(ы). SocInfo Workshops, том 8359 из Lecture Notes in Computer Science, стр. 86-99. Springer, (2013)Bridging the Utilitarian-Hedonic Divide in Crowdsourcing Applications., , , , и . CrowdMM@ACM Multimedia, стр. 9-14. ACM, (2015)