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Two Shared Rapid Turn Taking Sound Interfaces for Novices., , and . NIME, nime.org, (2012)Challenges in Teaching More-Than-Human Perspectives in Human-Computer Interaction Education., , , , , and . EduCHI, page 55-58. ACM, (2023)More-Than-Human Perspectives and Values in Human-Computer Interaction., , , , , , , , , and 3 other author(s). CHI Extended Abstracts, page 516:1-516:3. ACM, (2023)The App Is Not Where the Action Is: Discussing Features of an Internal Communication System for a Permaculture Village.. ICT4S, page 275-284. ACM, (2020)Play Fluency in Music Improvisation Games for Novices., , and . NIME, page 220-223. nime.org, (2011)Pendaphonics: a tangible pendulum-based sonic interaction experience., , , and . TEI, page 153-160. ACM, (2009)Pendaphonics: an engaging tangible pendulum-based sonic interaction experience., , , , , and . IDC, page 286-288. ACM, (2009)How two players negotiate rhythm in a shared rhythm game., , and . Audio Mostly Conference, page 1-8. ACM, (2012)Pendaphonics., , , , and . NIME, page 339. nime.org, (2009)The Values Clustering Teaching Activity - a Case Study on Two Teachers' Appropriations of Open Educational Resources for Teaching Values in Design., , , , , and . NordiCHI, page 98:1-98:8. ACM, (2020)