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Remote Experiments and Online Games: How to Merge them?, , and . Int. J. Eng. Pedagog., 1 (1): 31-35 (2011)Application of remote experiments in a secondary school using MOOC approach., and . exp.at, page 191-195. IEEE, (2017)Remote experiments in secondary school education., , and . FIE, page 1760-1764. IEEE Computer Society, (2013)A Web-Based Game for Supporting Game-Based Learning., , , , , and . GAME-ON, page 111-. EUROSIS, (2003)Open Learning Approach with Remote Experiments: OLAREX Project., , , and . Int. J. Eng. Pedagog., 3 (4): 15-22 (2013)Widget and smart devices. A different aproach for online learning scenarios., , , , , , , , , and 2 other author(s). EDUCON, page 808-812. IEEE, (2013)Game based learning using web technologies., , , , , , , and . Int. J. Intell. Games Simul., 3 (2): 70-87 (2004)Secondary School Needs in Remote Experimentation and Instrumentation., and . Int. J. Online Eng., 8 (S3): 56-59 (2012)Integration of a remote lab in a software tool for digital electronics., , , , , and . exp.at, page 174-175. IEEE, (2013)Serious Games, Remote Laboratories and Augmented Reality to Develop and Assess Programming Skills., , , , , and . ISAGA, volume 8264 of Lecture Notes in Computer Science, page 29-36. Springer, (2013)