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Relation between u-learning, connective learning, and standard xAPI: a systematic review.

, , , and . Interacción, page 3:1-3:4. ACM, (2017)

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Líneas de Investigación en Videojuegos Educativos y Aplicaciones en la Enseñanza Secundaria., and . Rev. Colomb. de Computación, 14 (1): 62-77 (2013)Usability and User Experience: What Should We Care About?, , , and . IJITSA, 8 (2): 1-12 (2015)Supporting the Autonomous Learning Process with SIENA., , , , and . CSEDU (1), page 452-455. INSTICC Press, (2009)FRAGGLE: A FRamework for AGile Gamification of Learning Experiences., , , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 530-539. Springer, (2015)Using KADS methodology in a simulation assisted knowledge based system: application to hospital management., , , , , and . Expert Syst. Appl., 20 (3): 235-249 (2001)European Proposals to Work in the Gender Gap in STEM: A Systematic Analysis., , , , and . Rev. Iberoam. de Tecnol. del Aprendiz., 15 (3): 215-224 (2020)Gamified Platform for Physical and Cognitive Rehabilitation., , , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 336-341. Springer, (2015)Gender and STEAM as part of the MOOC STEAM4ALL., , , , , , , , , and 20 other author(s). EDUCON, page 1630-1634. IEEE, (2021)Dynamic Generation of Presentations on the WEB: Media Adaptation Technique.. WebNet, page 439-444. AACE, (2001)Preliminary study about the support perception of engineering students in Spain according to their speciality., and . TEEM, page 240-246. ACM, (2019)