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Secondary Data Analysis as a Research and a Training Tool: First-Year Engineering Experiences.

, , , and . FIE, page 1-5. IEEE, (2023)

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Students' motivational attitudes in introductory STEM courses: The relationship between assessment and externalization., , , , , and . FIE, page 1-4. IEEE Computer Society, (2016)Using reflection to identify dissonance, consonance, and interest in teaching: Comparing definitions and stories to resolve conflict., , , , , and . FIE, page 1-5. IEEE Computer Society, (2016)Defining moments: The link between definitions of teaching and the desire to teach., , and . FIE, page 1-5. IEEE Computer Society, (2015)Majority or Minority: The Impact of Students' Identities on Their Learning Journeys., , , and . FIE, page 1-4. IEEE, (2022)An interactive exploration of gender and computing: unpacking the student experience., , , , and . SIGCSE, page 205-206. ACM, (2013)GeoExplorer and Gender Identity: The Impact of Gender in a Game-Based Learning Environment., , , , , , and . FIE, page 1-5. IEEE, (2023)Gendered Learning: How Constructs of Knowledge Impact Engineering Students' Sense of Belonging., , and . FIE, page 1-5. IEEE, (2021)Contemplating Engineering and Science: Creating Compassionate and Empathetic Learning Spaces in Engineering Education., and . FIE, page 1-5. IEEE, (2022)Going Beyond Gender Balance: Understanding the Intersection of Gender and the Engineering Experiences of Alumni., , , , and . FIE, page 1-8. IEEE, (2018)Gaming4All: Reflecting on Diversity, Equity, and Inclusion for Game-Based Engineering Education., , , , , and . FIE, page 1-9. IEEE, (2020)