a collection of machine learning algorithms for data mining tasks. The algorithms can either be applied directly to a dataset or called from your own Java code.
Matthew's C++ Genetic Algorithms Library is set of C++ genetic algorithm objects, it includes tools for using genetic algorithms to do optimization in any C++ program.
a rule engine and scripting environment written entirely in Sun's Java, you can build Java software that has the capacity to "reason" using knowledge you supply in the form of declarative rules. Jess is small, light, and one of the fastest rule engines av
"I could write a spelling corrector that achieves 80 or 90% accuracy at a rate of at least 10 words per second." and did, a guide on how it works is included also.
Interview with Sebastian DeGuy. We discuss how small the textures can actual get, whether procedural textures can compare with textures in games like Crysis and much more
The Portable Network Graphics (PNG) is a format for storing compressed raster graphics. The compression engine is based on the Deflate method [RFC1951], designed by PKWare and originally used in PKZIP.
comprehensive, modular and portable cryptographic toolkit that provides developers with a vast array of well known published block ciphers, one-way hash functions, chaining modes, pseudo-random number generators, public key cryptography and a plethora of
a fast password cracker, currently available for many flavors. Its primary purpose is to detect weak Unix passwords. Besides several crypt(3) password hash types most commonly found on various Unix flavors, many others supported out of the box
a free (under GNU Lesser GPL) library which provides a uniform interface to a large number of hash algorithms. These algorithms can be used to compute checksums, message digests, and other signatures.
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R. Agrawal, and R. Srikant. Proceedings of the 20th international conference on Very Large Data Bases (VLDB'94), page 478--499. Morgan Kaufmann, (September 1994)
J. Aguilar, J. Riquelme, and M. Toro. Proceedings of the Genetic and Evolutionary
Computation Conference, 1, page 771. Orlando, Florida, USA, Morgan Kaufmann, (13-17 July 1999)
J. Aguilar, and P. Miranda. Proceedings of the Genetic and Evolutionary
Computation Conference, 1, page 3--10. Orlando, Florida, USA, Morgan Kaufmann, (13-17 July 1999)
H. Aguirre, K. Tanaka, and T. Sugimura. Proceedings of the Genetic and Evolutionary
Computation Conference, 1, page 772. Orlando, Florida, USA, Morgan Kaufmann, (13-17 July 1999)