Hi, I’m Greg, and for the last two years, I’ve been developing a 3d fractal exploration game, which started as just a “what if” experiment. I would describe myself as technical artist, meaning, I am…
* CootVR, a VR program for interpreting electron microscope data
* Virus, the Beauty of the Beast, an interactive documentary about viruses
* Music of the Spheres, a puzzle game about bouncing bullets and sound
Itchio has become the go-to digital storefront for weird, personal and raw games — largely because it’s willing to go where Steam can’t. But as the platform grows bigger, can Itchio maintain its core values?
Lately I’ve been writing a game engine in C++. I’m using it to make a little mobile game called Hop Out. Here’s a clip captured from my iPhone 6. (Unmute for …
Mapstalgia collects drawn, painted, sculpted, pixeled, et cetera'd maps of video game levels and worlds and scenes, recreated from memory, submitted by readers. We've all got this stuff taking up space in our heads, so why not put it on paper and share?
In early June 1978 - we have not been able to determine the exact date - the famous arcade video game Space Invaders designed by Tomohiro Nishikado was released by the Japanese Taito Corporation. Space Invaders is one of the earliest shooting games and the aim is to defeat waves of attacking aliens with a laser cannon
On April 21, 1989, Nintendo presented the 8-bit handheld video game device called Game Boy, the first handheld console. The Game Boy and its successor, the Game Boy Color, have been tremendous successful by combined selling 118.69 million units worldwide. Upon its release in the United States, it sold its entire shipment of one million units within weeks.