a robust, somewhat scalable, cross-platform client-server messaging system for dynamic distributed applications that runs under any POSIX-compliant operating system.
an event-driven networking framework supports TCP, UDP, SSL/TLS, multicast, Unix sockets, a large number of protocols (including HTTP, NNTP, IMAP, SSH, IRC, FTP, and others)
protocol intended for use in networked roleplaying games, and provides a flexible and extensible means of communicating between the components of a game system. The protocol is transport independant, encoding independant and portable.
Li Fan, Pei Cao and Jussara Almeida & Andrei Z. Broder - this new protocol, each proxy keeps a summary of the cache directory of each participating proxy, and checks these summaries for potential hits before sending any queries.
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