Poetic and playful devices for exploring ideas in three dimensions, making new connections & associations, building shared narratives, understanding varied interpretations & perspectives...
25 years after its original publication, this book has never been more relevant, powerful, or fresh. Integrating insights from the worlds of psychology, engineering, management, art, and philosophy, Adams identifies key blocks...
about emerging technologies usage/research/ foresight (video games, tangible interactions, ubicomp, hci/cscw, user experience analysis, innovation and various weird things). future tech/practices and their implications
Droog is not a style. It is a brand and a mentality, a curatorial collection of exclusive products, a congenial pool of designers, a distributed statement about design as cultural commentary, a medium, working with cutting edge designers and enlightened c
Top 10 Trends in Innovation Key Factors Most Affecting Innovation in the US by Thomas Frey, Executive Director of the DaVinci Institute September 16, 2004 Innovation is a broad area of the US economy that means vastly different things to differen
What do communities of practice have to do with organizational performance? More and more senior leader in organizations believe, this is a question worth to explore. Here's a contribution to those explorations.