When people talk about computers in education they do not all have the same image in mind. Some think of using the computer to program the kid; others think of using the kid to program the computer. But most of them have at least this in common: the transaction between the computer and the kid will be some kind of "conversation" or "questions and answers" in words or numbers.
%0 Report
%1 Papert71c
%A Papert, Seymour
%A Solomon, Cynthia
%D 1971
%K debug geometry logo mathgamespatterns mythesis tangibles turtle
%N AIM-248
%T Twenty Things To Do With A Computer
%U https://dspace.mit.edu/handle/1721.1/5836
%X When people talk about computers in education they do not all have the same image in mind. Some think of using the computer to program the kid; others think of using the kid to program the computer. But most of them have at least this in common: the transaction between the computer and the kid will be some kind of "conversation" or "questions and answers" in words or numbers.
@techreport{Papert71c,
abstract = {When people talk about computers in education they do not all have the same image in mind. Some think of using the computer to program the kid; others think of using the kid to program the computer. But most of them have at least this in common: the transaction between the computer and the kid will be some kind of "conversation" or "questions and answers" in words or numbers.},
added-at = {2006-06-05T02:47:21.000+0200},
author = {Papert, Seymour and Solomon, Cynthia},
biburl = {https://www.bibsonomy.org/bibtex/263b4a44a5cdaefbae057973e6c921242/yish},
citeulike-article-id = {411207},
institution = {MIT},
interhash = {be0ad496788d423432c707fbbd8513f8},
intrahash = {63b4a44a5cdaefbae057973e6c921242},
keywords = {debug geometry logo mathgamespatterns mythesis tangibles turtle},
number = {AIM-248},
priority = {2},
timestamp = {2008-05-28T14:36:57.000+0200},
title = {Twenty Things To Do With A Computer},
type = {AI Memos},
url = {https://dspace.mit.edu/handle/1721.1/5836},
year = 1971
}