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Patterns for classroom education

. Pattern languages of program design 2, Addison-Wesley Longman Publishing Co., Inc., Boston, MA, (1996)

Abstract

The "Patterns" section lists some patterns for teaching difficult technical topics (such as object-oriented programming), including patterns for examples, games, flow of the course, and dealing with different learning styles of students: each pattern has four portions. The first two, Problem and Constraints & Forces, lay out the context for the third portion, Solution. The fourth portion describes connections between Related Patterns. The "Pattern Language" section briefly describes how the patterns are used together in the course development process.

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