,

The learning effect of Global Conflicts: Palestine

, и .
(2006)

Аннотация

Few field studies have examined students’ using of educational computer game titles in high school. This paper presents results from a research project in two Danish high schools with 51 students aged 16-20 using a playable prototype. The research project evolves around the development of the prototype “Global Conflicts: Palestine” an educational computer game about the Israeli-Palestinian conflict. Drawing on an evaluation survey that was administered at the end of an experimental game course, we examined how the students used a computer game developed for teaching a subject in history

тэги

Пользователи данного ресурса

  • @yish

Комментарии и рецензии