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Combining Physical Activities and Mobile Games to Promote Novel Learning Practices.

, and . WMUTE, page 31-38. IEEE Computer Society, (2008)

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Other publications of authors with the same name

Designing Spaces for Collaboration in Practice-Based Learning., , , and . CSCL, International Society of the Learning Sciences, (2017)Design Strategies for Developing a Visual Platform for Physical Computing with Mobile Tools for Project Documentation and Reflection., , , and . AIED Workshops, volume 1432 of CEUR Workshop Proceedings, CEUR-WS.org, (2015)Combining Physical Activities and Mobile Games to Promote Novel Learning Practices., and . WMUTE, page 31-38. IEEE Computer Society, (2008)Designing Pervasive Games to Support University Studies in Media Technology., , and . ICALT, page 261-263. IEEE Computer Society, (2009)Rethinking MMLA: Design Considerations for Multimodal Learning Analytics Systems., , and . L@S, page 354-359. ACM, (2023)Three perspectives on technology support in inquiry learning: personal inquiry, mobile collaboratories and emerging learning objects., , , , , , , , and . ICLS, page 499-500. International Society of the Learning Sciences / ACM DL, (2010)Field report for Platform mBox: Designing an Open MMLA Platform., , , and . LAK, page 785-791. ACM, (2024)Editorial: Joint Proceedings of the Sixth Multimodal Learning Analytics (MMLA) Workshop and the Second Cross-LAK Workshop., , , , , and . MMLA-CrossLAK@LAK, volume 1828 of CEUR Workshop Proceedings, page 1-3. CEUR-WS.org, (2017)Current and future multimodal learning analytics data challenges., , , , , and . LAK, page 518-519. ACM, (2017)Lessons from Designing Geometry Learning Activities that Combine Mobile and 3D Tools., and . WMUTE, page 137-141. IEEE Computer Society, (2010)