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Iteratively Digitizing an Analogue Syllable-Based Reading Intervention, , , , , , , , and . Interacting with Computers, (2022)Integration of a social robot and gamification in adult learning and effects on motivation, engagement and performance, , and . AI & Society, (2022)Iteratively Digitizing an Analogue Syllable-Based Reading Intervention., , , , , , , , and . Interact. Comput., 33 (4): 411-425 (2021)Interactive Spatial Positioning of Historical Photographs in Virtual Reality: Results of a User Study., and . DH, (2020)Second Language Learning through Storytelling with a Social Robot - An Online Case Study., , , , , , , and . RO-MAN, page 67-74. IEEE, (2022)A Theory Based Adaptive Pedagogical Agent in a Reading App for Primary Students - A User Study., , , and . ITS, volume 13284 of Lecture Notes in Computer Science, page 276-292. Springer, (2022)MobiLe: Konzeption einer digitalen, silbenbasierten Leseförderung für die Grundschule., , , , , , and . Psychologie in Erziehung und Unterricht., (2023)Digitale silbenbasierte Leseintervention in Klasse 2: Worterkennungsleistung moderiert den Einfluss auf Lese- und Rechtschreibfähigkeiten, , , , , , and . Vortrag bei der 19. Fachgruppentagung Pädagogische Psychologie, (2023)Addressing Waste Separation With a Persuasive Augmented Reality App, , , and . Proceedings of the 24th International Conference on Mobile Human-Computer Interaction (MobileHCI '22), New York, NY, USA, Association for Computing Machinery, (2022)Integration of a social robot and gamification in adult learning and effects on motivation, engagement and performance., , and . AI Soc., 39 (1): 369-388 (February 2024)